Full Force to Alpha 3

Full speed ahead to Alpha 3!
Level one was finished today now on to level 2, The Endless Pools II The floor plan has already been drawn up now we'll proceed step by step. This time I'm not including any portals, meaning the level won't be as cramped and compact. I'm sorry that level one ends so abruptly, but the performance has suffered terribly, and it should remain playable, not just look pretty. There is also an indication that the level is finished from this point onwards, a sign with "Loading Area".
PS: Among other things, the fisheye effect has been removed, as it caused performance problems on lower-end hardware. Tesed on (laptop with AMD Ryzen 5 5625U)
I also had to delete the huge audio file again I didn't know where it had come from.
But Alpha 3 will be smaller than Alpha 2.1 (approximately 90 MB less)
As always, if you want to stay up to date, use my Google Drive link. Drive Link
Addendum
After much deliberation, I've decided not to include monsters or anything similar in PoolDoomRooms. I'm sorry for everyone who wanted this, but it just doesn't fit. It would simply ruin the aesthetic The pool rooms are peaceful. The horror here comes from the emptiness and loneliness that this place conveys; monsters or jump scares would ruin it all.
But feel free to edit the map and build your own adventure. The PK3 can be disassembled so you can use it for building in Doombuilder, or if you're interested, ask me for resources I'd be happy to share, this makes building easier for you.
Files
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DoomPoolRooms
| Status | Prototype |
| Category | Game mod |
| Author | Kollech87 |
| Genre | Adventure |
| Tags | Atmospheric, Exploration, Horror, No AI, Pixel Art, Psychological Horror, Retro, Singleplayer, Sprites |
More posts
- News6 days ago
- Upcoming Update13 days ago
- Update pre-Alpha Version 316 days ago
- The future of the project16 days ago
- Pre-Alpha-Version-217 days ago

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