Errors


Hey folks, I have an important update regarding Level 2.

I’ve unfortunately run into some technical difficulties with the map structure of Level 2, forcing me to make a necessary decision: I have to cut the level in half.

The Technical Hurdle

During rigorous testing, I encountered persistent, critical issues—including strange sector glitches, texture flickering, and geometry bugs—which are primarily caused by lines being too close together and complex overlapping structures. Every time I fixed one issue, another immediately popped up.

I’ve exhausted all possible technical solutions, including copying and rebuilding the map, but I simply cannot stabilize the level without completely ruining its intended design. Technically, I’ve reached the limits of what can be safely accomplished without compromising the entire experience.

The Solution: Seamless Transition

To ensure maximum playability, I am taking this drastic step. However, I want to guarantee a smooth experience:

  • The Cut: The remaining functional part of Level 2 will be edited to create a worthy and logical conclusion.

  • Smooth Flow: Level 3 will pick up immediately where the new, shortened Level 2 ends. The transition will be seamless, avoiding the jarring hard cut you experienced between Level 1 and 2.

Playability always comes first. While this sucks, I'll do the best of it to ensure that everything you play is stable and enjoyable.

Thank you for your understanding!



Files

PoolDoomRooms-UZDoom 296 MB
13 days ago

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