Errors
Hey folks, I have an important update regarding Level 2.
I’ve unfortunately run into some technical difficulties with the map structure of Level 2, forcing me to make a necessary decision: I have to cut the level in half.
The Technical Hurdle
During rigorous testing, I encountered persistent, critical issues—including strange sector glitches, texture flickering, and geometry bugs—which are primarily caused by lines being too close together and complex overlapping structures. Every time I fixed one issue, another immediately popped up.
I’ve exhausted all possible technical solutions, including copying and rebuilding the map, but I simply cannot stabilize the level without completely ruining its intended design. Technically, I’ve reached the limits of what can be safely accomplished without compromising the entire experience.
The Solution: Seamless Transition
To ensure maximum playability, I am taking this drastic step. However, I want to guarantee a smooth experience:
-
The Cut: The remaining functional part of Level 2 will be edited to create a worthy and logical conclusion.
-
Smooth Flow: Level 3 will pick up immediately where the new, shortened Level 2 ends. The transition will be seamless, avoiding the jarring hard cut you experienced between Level 1 and 2.
Playability always comes first. While this sucks, I'll do the best of it to ensure that everything you play is stable and enjoyable.
Thank you for your understanding!

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DoomPoolRooms
| Status | Released |
| Category | Game mod |
| Author | Kollech87 |
| Genre | Adventure |
| Tags | Atmospheric, Exploration, Horror, No AI, Pixel Art, Psychological Horror, Retro, Singleplayer, Sprites |
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